AI Insights · Timothy · July 2022
Top 5 Boat Games on Android in Portugal: Q2 2022
Explore the performance of the top 5 boat games on Android in Portugal during Q2 2022, focusing on downloads, revenue, and active user trends.
The second quarter of 2022 saw interesting trends in the performance of the top 5 boat games on the Android platform in Portugal. Here's a detailed look at the weekly downloads, revenue, and active user metrics for these popular titles.
Battle Warship: Naval Empire
Released by Special Gamez, this game experienced fluctuating weekly revenue, peaking at approximately $1.9K in early April and gradually declining to around $554 by the end of June. Weekly downloads were relatively low, with a notable peak of 75 in early May. Active users showed minor fluctuations, starting at 26 in late March and peaking at 56 in early May before settling around 25 by the end of the quarter.
Sea Port: Cargo Boat Tycoon
Published by Pixel Federation Games, this title saw a peak in weekly revenue at $157 in early May, with other significant spikes throughout the quarter. Downloads reached their highest at 849 in early May, following a similar trend in active users, which peaked at 963 during the same period. Both metrics saw a general decline towards the end of June.
Port City: Ship Tycoon
Another release from Pixel Federation Games, this game maintained a relatively consistent weekly revenue, hovering around $30 to $40. Downloads spiked at 286 in early April and saw steady numbers around 100 towards the end of June. Active users followed a similar pattern, peaking at 924 in early April and maintaining around 500 to 600 users for the rest of the quarter.
Battle of Warships: Online
Released by MobileGDC, this title saw modest weekly revenue, with peaks reaching $45 in early April. Downloads were relatively consistent, ranging from 100 to 200 throughout the quarter. Active users showed stability, starting at 492 in late March and maintaining around 400 to 500 users by the end of June.
Virtual Regatta Offshore
Published by Virtual Regatta SAS, this game had minimal revenue but showed consistent active user engagement. Active users remained stable, hovering around 1.1K to 1.2K throughout the quarter. Downloads were low, peaking at 14 in mid-April.
These insights are sourced from Sensor Tower, where more detailed analytics and trends can be explored.